Course Outline
Introduction
- Overview of Roblox
- Roblox architecture
Getting Started
- Installing and creating a Roblox studio
- Understanding the parts and properties in the scene
- Colors and materials
- Publishing and playtest overview
Understanding the Basics
- Using variables and assignment
- Changing a part with a script
- Modifying a part into a patio
- Changing position, size and vector3
- Using conditional statements
- Using functions
- While do loops and break loop condition
- Using tables. lists, and key/value pairs
Building a Game
- Building game objects
- Landmines and teleporters
- Terrain editor
- Spawning objects
- Setting up a leaderboard
- 3D model design
Animations
- Using animations in games
- Using an animation editor
- Making an FPS framework teaser
Summary and Next Steps
Requirements
- Knowledge of programming
Audience
- Developers
- Programmers
Testimonials (5)
Everything was done at a perfectly adjusted pace in an understandable and accessible way, enabling effective learning and expanding one's competences. The trainer is a qualified person who can explain many issues in order to improve the projects completed during the course. Using simple examples, it shows and analyzes important aspects that are needed to create more advanced models. I consider the training to be very successful.
Klaudia - CB POLAND sp. z o.o.
Course - Blender: 3D Modeling Fundamentals
Machine Translated
The trainer has an appropriate approach to training and conducts classes equally with each participant. No one had the right to feel lost. All key information and the most important things regarding the training were recorded in a separate document that was made available to us. No one has 100% knowledge in a given field, but the lecturer's knowledge is close to it. The provided methods of operation and use of the program contain many ways to find the goal, and the pros and cons of each approach are discussed, which allows us to find the right tool and methodology for our working flow.
Beniamin - CB POLAND sp. z o.o.
Course - Blender: 3D Modeling Fundamentals
Machine Translated
I really like the exercises
Ioan Adrian Gui - Bachner - Continental Automotive (avlad)
Course - Unity: Developing 3D Games with C# and Javascript
We covered a functional game until the end of the meeting
Alexandru Sarbu - Continental Automotive (avlad)
Course - Unity: Developing 3D Games with C# and Javascript
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like