Course Outline
Introduction to Unreal Engine
- Overview of Unreal Engine features and capabilities
- Understanding the real-time rendering workflow
- Key differences between 3ds Max and Unreal Engine workflows
Importing Assets from 3ds Max
- Exporting 3D models, animations, and assets from 3ds Max
- Importing assets into Unreal Engine
- Optimizing asset settings and configurations for Unreal Engine
Materials and Textures in Unreal Engine
- Introduction to Unreal Engine's material editor
- Creating and customizing materials and textures
- Applying shaders and special effects for realistic rendering
Lighting and Rendering in Unreal Engine
- Setting up dynamic lighting and global illumination
- Adjusting lighting settings for different scenarios
- Optimizing rendering settings for real-time performance
Blueprint Visual Scripting
- Overview of Blueprint visual scripting in Unreal Engine
- Creating interactive behaviors and gameplay mechanics
- Implementing user interactions and controls
Optimization Techniques
- Optimizing assets for real-time performance
- Level streaming and LOD techniques for efficient scene management
- Performance profiling and optimization strategies
Real-World Projects and Case Studies
- Exploring real-world projects and examples
- Analyzing best practices and optimization techniques used in professional projects
- Hands-on exercises and projects to reinforce learning
Summary and Next Steps
Requirements
- Proficiency in Autodesk 3ds Max for 3D modeling, animation, and rendering
- Basic understanding of real-time rendering concepts
- Familiarity with common file formats for 3D assets (e.g., FBX, OBJ)
Audience
- 3D artists
- Game developers
- Architectural visualizers
- VR/AR content creators
Testimonials (5)
Everything was done at a perfectly adjusted pace in an understandable and accessible way, enabling effective learning and expanding one's competences. The trainer is a qualified person who can explain many issues in order to improve the projects completed during the course. Using simple examples, it shows and analyzes important aspects that are needed to create more advanced models. I consider the training to be very successful.
Klaudia - CB POLAND sp. z o.o.
Course - Blender: 3D Modeling Fundamentals
Machine Translated
The trainer has an appropriate approach to training and conducts classes equally with each participant. No one had the right to feel lost. All key information and the most important things regarding the training were recorded in a separate document that was made available to us. No one has 100% knowledge in a given field, but the lecturer's knowledge is close to it. The provided methods of operation and use of the program contain many ways to find the goal, and the pros and cons of each approach are discussed, which allows us to find the right tool and methodology for our working flow.
Beniamin - CB POLAND sp. z o.o.
Course - Blender: 3D Modeling Fundamentals
Machine Translated
I really like the exercises
Ioan Adrian Gui - Bachner - Continental Automotive (avlad)
Course - Unity: Developing 3D Games with C# and Javascript
We covered a functional game until the end of the meeting
Alexandru Sarbu - Continental Automotive (avlad)
Course - Unity: Developing 3D Games with C# and Javascript
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like